TV and cinema offer the audience a chance to experience many emotions as they explore the life of the protagonist. Games have been criticised for offering only one emotional journey for the player – that of winning.
Can writing for games go further? The new devices and new methods of distribution offer the chance to develop lower budget and more experimental interactive entertainment. Will we see this as a testing ground for new ways of telling stories?
If so, how can you write stories to convey a more complex experience and move beyond ‘click here to turn left’?
Appearing in this session
Credits include: Thomas Was Alone, Volume